Monday, October 26, 2009
Recent preliminary sketches for the walk cycle. I was trying to get to know the character and I made some headway and the walk turned out ok, but there were some technical issues with it. It was the first pass so I'll finesse it and see what the results are in the mean time I'm staying busy. Hope you are too!
Friday, October 16, 2009
(cough cough) alright animation basics 101. like super basic. This was cool. It's not super fancy but it got the job done. I tried getting some weight and volume into my character, and my professor got into timing and editing with the 1's and 2's bit. Cool stuff. So I need to get into my readings materials and excel from here but you have to start somewhere. till next post.
Thursday, October 15, 2009
Wednesday, October 14, 2009
Just drawing in the library and in class, i was watching some tutorials about how you can squeez in a figure or get a sense of volume from clothing alone. If your trying to capture someone quickly out in the open world it seems like the logical approach so it yielded interesting results, I think I use to try it. Things would get all fuzzy these felt a bit tighter. I had fun with these but I need more practice and need to do more so lets see what happens. I'm still working on the other stuff so I'll keep it going and post when it's more solid... need some color and value in my world!!
Friday, October 9, 2009
A little humor, had an idea put it down. It was Originally suppose to be a quick sketch so I could move on to more important duties......like studying for exams.. but uh I like to draw.the theme "never bring a knife to a gun fight"..who do u think really has the upper hand?
Wednesday, October 7, 2009
Thought up a little motley crew and as I was playing with different ideas I thought of incorperating hockey gear on my misfits as that would be a cool and effective touch. I'm trying to establish a process so I took up my sketchbook hashed out sum ideas and beefed them up on sepreate paper so now in order to finish these drawings I have piling up. I've decided to try a dead line inking technique for these guys, (feeling inspired by a wicked cool concept artist) and from there drop sum color in. So in essence the main focus is those shapes and a constant vison of what I want the end product to look like that's why I drew them light and tried to press those shapes so lets see what happens.
A little Insight into my current animation project making this little guy move across the screen taking into consideration the basic principles squashing stretching and adding that extra punch that makes him exist on this flat 2D plane.